Last Updated: Sat, 04/11/2026
Syllabus
General Class Information
Academic year:
2026
Semester:
Summer
Course prefix:
CS
Course number:
8803
Section:
O27
CRN
58154
Department (you may add up to three):
Instructor first name:
Bo
Instructor last name:
Zhu
Catalog Description

In the AI era, two major trends are reshaping computer graphics: (1) visual content is becoming increasingly realistic through data-driven techniques and neural rendering frameworks like Neural Radiance Fields and Gaussian splatting, strengthening the link between virtual models and real-world data; and (2) visual content creation pipelines are becoming more accessible, allowing creators to use diverse input methods, such as Unreal Engine, image and video examples, or natural language, to generate realistic content at interactive or real-time rates. This shift marks a move away from traditional programmable shader development and hand-crafted 3D assets toward end-to-end differentiable and AI-model-driven generation.

The CGAI course offers a comprehensive introduction to modern computer graphics, emphasizing AI-powered advancements in modeling, rendering, simulation, and animation. Students will explore key topics such as Neural Signed Distance Fields (SDF), Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3D-GS), and Position-Based Dynamics (PBD), alongside advanced areas like generative 3D graphics using diffusion models and LLM-driven pipelines. The course also connects to traditional graphics topics like BRDF rendering, point-based rendering, and physically-based animation. Positioned as an advanced follow-up to CS3451 Computer Graphics, CGAI equips students with cutting-edge tools and a forward-looking mindset to engage with the evolving landscape of AI-integrated graphics applications.

Administrative Data
Course status
Active